Neutrino

Work info:

Client:

Gdansk University of Technology, ETI Faculty

Tools:

UDK, Assembla, GIMP, Audacity, FL Studio

Co-creators:

Mariusz Gomse, Adam Harasimowicz, Dawid Kwiatkowski

My roles:

Concept, plot, dialogues, programming & scripting, interface artist, soundtrack.

DESCRIPTION:

Neutrino is a 3D RPG/TPS game realised as a main product of 3D Role-Playing Game engineering project for Gdansk University of Technology in 2012.

PLOT:

Neutrino is set in alternate universe where Nikola & Dane Tesla's inventions lead to early colonisation of another planets. Story follows unhinged megacorporation specialist who takes a part in stolen plasma weapons trade with yakuza in abandoned warehouse on a faraway colony. After transaction turns into a bloodbath, he needs to retrieve merchandise, suitcase with money and get out alive.

GAMEPLAY:

Player controls his avatar from TPP view, running and shooting enemies. He can also upgrade his statistics, collect items and check his current objectives in journal. First cutscene includes conversation with Player selecting his answers based on dialogue tree.

OST:

MISC:

Neutrino was created using SCRUM methodology.