Thirst for Control

Work info:
Client:
Tools:
Co-creators:
My roles:
Concept, game mechanics, plot, programming & scripting.
DESCRIPTION:
Thirst for Control was created in 48 hours during Global Game Jam 2015.
GAMEPLAY:
Player is a crazy architect who kidnaps innocent people and puts them in a maze full of traps. He can navigate them to help them escape. They communicate only through radio, so escapee is forced to describe his surroundings. Game requires very good spatial imagination and can be played by sight-impaired people.