Time management horror game. Save three sinners from eternal damnation using cards symbolising different concepts. Created in 48 hours during Asylum Jam 2015.
You navigate between three scenes, with three different souls tormented by recollections of their past lives. Your objective is to counter each memory with concept cards and save the souls before they're banished forever. Each concept card has a different qualities and strength and might be effective against a specific type of recollections, but also has a different cooldown before it can be used again. It's up to you to manage the cards optimally to save all three souls.
I handled the entire development in Unity. Post-jam version of the game also includes Game Jolt achievements.
You can download and play "Project Sin" directly from Game Jolt.