Slip on your bowling shoes and get ready to knock down pins in super cool alleys across the world. Jaw-dropping 3D visuals and striking lane features come together to create the most realistic bowling environment ever.
Bowling Bash was inspired by other mobile bowling games such as Bowling King. The main premise was "bowling in odd places" with players demolishing Louvre, destroying the Eiffel Tower and being a menace in general over the course of the game.
The game was also the first project at Playsoft developed in full agile methodology, with standards being written ad hoc to be later rolled out for the rest of the teams.
I was the lead developer on the project and was reponsible for most of the game architecture and logic. Game was implemented in Unity with real-time multiplayer based on Photon Networking. Game saw only a limited release on App Store.